BlendViewDocs

BlendView User Guide

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Quick Start

Enable / Disable

BlendView toolbar toggle

Use the BlendView toolbar button to temporarily enable or disable the plugin.

Feature module settings

You can also disable individual modules in the settings Feature group: navigation, G/R/S, snapping, center toolbar, 3D Cursor, pie menu, command search, quick favorites, Move to Folder, and graph tools.

Viewport Navigation

Mouse viewport navigation

Use Blender-style middle mouse navigation in UE scene viewports.

Axis view alignment

To avoid conflicts with transform commands, BlendView blocks transform modules while RMB flight is active. This means RMB + S keeps working as backward flight instead of starting Scale.

G/R/S Transform

G/R/S enters a temporary transform state. You can use optional subcommands, with a Blender-style bottom hint bar:

Transform hint bar

Key Function
LMB, Enter, Space Confirm
RMB, Esc Cancel
Shift Precision mode, slower pointer movement
Number keys Exact numeric value
Backspace Delete numeric input
X/Y/Z Axis constraint
X/X, Y/Y, Z/Z Toggle global / local
Shift + X/Y/Z Plane constraint
MMB Pick nearest axis
Shift + MMB Pick nearest plane
C Clear constraint
Ctrl Temporary snap
B Reset snap base
O Edit Actor pivot
O/O Enter UE Edit Pivot mode
H Show / hide bottom hint bar
R/R Free rotation

Snapping

Snapping aligns a source point on the selection to a target point in the scene.

Center Toolbar

The top center toolbar provides quick access to snapping settings and transform pivot settings.

Snapping Settings

Center snap toolbar

General:

Snap Source:

Snap Targets:

Transform Pivot

Center pivot toolbar

Graph Editing

Graph tools bring the same modal transform habit to Blueprint, Material, and other supported GraphEditor panels.

Experimental Features

Experimental features are modules that are still being polished. They are generally usable, but may only apply to specific editor contexts or may continue to receive interaction refinements.

3D Cursor

3D Cursor placement

BlendView provides a Blender-style 3D Cursor: a temporary reference point that can be placed in the scene. It stores both location and rotation, and can be used as a transform center, object movement target, object origin target, or spatial reference for later alignment and editing.

Cursor and Origin Pie Menu

Cursor and origin pie menu

Cursor and Origin:

Object Origin:

Command search menu

BlendView provides a Blender-style F3 command search. Type a keyword to find commands available in the current context, then left-click to execute. Right-click a command to add it to Q Quick Favorites; supported commands can also have shortcuts assigned or changed here.

Quick Favorites

Quick Favorites menu

BlendView provides a Blender-style Q Quick Favorites menu for frequently used commands. Press Q and left-click a command to execute it. Commands can be added from the F3 search menu or removed from the right-click menu.

Move to Folder

Move to Folder menu

Similar to Blender’s M quick move menu, this moves the selected Actors to a World Outliner folder.

Settings

BlendView quick menu

BlendView settings panel

Settings include module toggles, shortcuts, navigation, snapping, pivot modes, center toolbar, 3D Cursor, command search, quick favorites, graph tools, hint bars, language, and experimental features.

BlendView shortcuts take priority over native shortcuts. If Unreal has the same shortcut, BlendView will handle it first.