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Use the BlendView toolbar button to temporarily enable or disable the plugin.

You can also disable individual modules in the settings Feature group: navigation, G/R/S, snapping, center toolbar, 3D Cursor, pie menu, command search, quick favorites, Move to Folder, and graph tools.

Use Blender-style middle mouse navigation in UE scene viewports.
MMB: orbit view.Shift + MMB: pan view.Ctrl + MMB: dolly / zoom view.
Alt + MMB: align to the nearest axis view.Shift during RMB flight: speed up.To avoid conflicts with transform commands, BlendView blocks transform modules while RMB flight is active. This means RMB + S keeps working as backward flight instead of starting Scale.
G: move.R: rotate.S: scale.Shift + D: duplicate, then move.Alt + G/R/S: reset location / rotation / scale.G/R/S enters a temporary transform state. You can use optional subcommands, with a Blender-style bottom hint bar:

| Key | Function |
|---|---|
LMB, Enter, Space |
Confirm |
RMB, Esc |
Cancel |
Shift |
Precision mode, slower pointer movement |
| Number keys | Exact numeric value |
Backspace |
Delete numeric input |
X/Y/Z |
Axis constraint |
X/X, Y/Y, Z/Z |
Toggle global / local |
Shift + X/Y/Z |
Plane constraint |
MMB |
Pick nearest axis |
Shift + MMB |
Pick nearest plane |
C |
Clear constraint |
Ctrl |
Temporary snap |
B |
Reset snap base |
O |
Edit Actor pivot |
O/O |
Enter UE Edit Pivot mode |
H |
Show / hide bottom hint bar |
R/R |
Free rotation |
G, then X: move along X.G, then Shift + Z: move on the XY plane.R, then Z: rotate around Z.S, then X: scale on X.Snapping aligns a source point on the selection to a target point in the scene.
Ctrl during G: enable temporary snap.B: reset snap base.The top center toolbar provides quick access to snapping settings and transform pivot settings.

General:
Snap Source:
Snap Targets:

(0, 0, 0) as the transform center.Graph tools bring the same modal transform habit to Blueprint, Material, and other supported GraphEditor panels.
G/R/S: move / rotate / scale graph nodes.X/Y: graph constraints.Ctrl: graph snapping where supported.Ctrl + Shift + LMB: preview Material node.Ctrl + X: delete and reconnect where supported.Shift + D: duplicate and move.Experimental features are modules that are still being polished. They are generally usable, but may only apply to specific editor contexts or may continue to receive interaction refinements.

Shift + RMB: place the cursor.BlendView provides a Blender-style 3D Cursor: a temporary reference point that can be placed in the scene. It stores both location and rotation, and can be used as a transform center, object movement target, object origin target, or spatial reference for later alignment and editing.

Shift + S to show the menu, then release Shift to close it.Cursor and Origin:
Object Origin:

F3: search commands.BlendView provides a Blender-style F3 command search. Type a keyword to find commands available in the current context, then left-click to execute. Right-click a command to add it to Q Quick Favorites; supported commands can also have shortcuts assigned or changed here.

Q: open favorites.BlendView provides a Blender-style Q Quick Favorites menu for frequently used commands. Press Q and left-click a command to execute it. Commands can be added from the F3 search menu or removed from the right-click menu.

M: open the quick move menu.Similar to Blender’s M quick move menu, this moves the selected Actors to a World Outliner folder.


Settings include module toggles, shortcuts, navigation, snapping, pivot modes, center toolbar, 3D Cursor, command search, quick favorites, graph tools, hint bars, language, and experimental features.
BlendView shortcuts take priority over native shortcuts. If Unreal has the same shortcut, BlendView will handle it first.